I made changes to the EE build process on Mac OS X last night, so here's how you now compile EE from the mac.
0) If you have an existing mac setup, clear out the setup/ and vendor/ directories.
1) In the terminal in the emerald/mac directory, type:
> chmod +x init.sh
> ./init.sh
This will download wxMac and compile it appropriately for in both
debug and release mode (this is the major change). You can see what it's doing by opening up the shell script.
2) Go into Xcode. If you want to build a universal, production binary, set:
Target: EmeraldEditor
Build Configuration: Release
... or, if you want to build in debug mode with __WXDEBUG__ enabled, set:
Target: DEBUG
Build Configuration: Debug
If you're doing any kind of development work, I recommend using the debug setup because this allows you to take advantage of wxWidget's debug macros.
3) When you're ready to build, simply click the hammer.
Let me know if you have any problems

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